Updating Results

DXC Technology Australia

4.4
  • #7 in Technology
  • > 100,000 employees

Anna Do

A portion of the rapid prototyping that we do is the creation of virtual reality, augmented reality and mixed reality application prototypes, which is my primary role.

Where did you grow up? Did you have any employment or work experience prior to this job?

I grew up in Western Sydney and went to school around that area as well. During university, I worked as a café waiter for a short while and then as a computing lab demonstrator. I also did an internship for a few months as a software test analyst for a small engineering company. 

How did you get to your current job position? For how long have you had it? 

I saw a job advertisement on a graduate recruitment site, applied and passed the selection process. I’ve been at this job for about a year. 

How did you choose your specialisation?

I prioritised what I enjoyed doing and what I was interested in, which was coding and augmented reality respectively. 

What was your interview process like? What kind of questions were you asked?

The job application process involved a phone interview, aptitude questions, face-to-face interviews and teamwork activities with other applicants. During the face-to-face interview, I remember being asked about my problem resolution skills. For example, what challenge I thought I might encounter if I started working at the company and how I would resolve it. I was also asked to describe a previous instance of an issue occurring during teamwork and how I resolved that issue. 

What does your employer do?

DXC Technology is the world’s leading independent, end-to-end IT services company, helping clients harness the power of innovation to thrive on change. In my case, the team that I’m part of provides design thinking consultation and rapid prototyping services.

What are your areas of responsibility?

A portion of the rapid prototyping that we do is the creation of virtual reality, augmented reality and mixed reality application prototypes, which is my primary role. My responsibilities include making 3D models (eg virtual objects) and the development of AR/VR apps – testing and working closely with clients to make sure we build exactly what they want. 

Can you describe a typical work day?

When I get to work, the first thing that I do is check and answer emails. Then I attend a team weekly stand-up, where we update the status of projects that we are working on. When the team stand-up ends, I continue work on a prototype. Making AR/VR apps is a lot like game development, in that it requires a lot of creative input to make the experience engaging for the user. So sometimes I ask my co-workers for their feedback on how things look and feel. In the afternoon, there might be a couple of meetings with clients or project delivery teams. 

What was the last thing you worked on?

The last thing I worked on was an augmented reality app showcasing the team’s work at an internal company event. 

What are the career prospects with your job?

AR/VR is a growing industry. While applications like Pokemon Go and Beat Saber are helping consumers get used to the idea of consuming digital content in AR/VR, businesses seem eager to incorporate it into the workplace. In the future, I see mixed reality technologies becoming more commonplace in everyday life. 

What would your career be if you weren’t doing what you’re doing now?

If I started out in a different career path, I think I would eventually end up in a similar role to what I’m doing now, just at a different employer.

What do you love the most about your job? Which kind of task do you enjoy the most?

I like the opportunity for creative input that my job provides. Also, working with AR/VR technology can be trippy and fun. I like putting myself in the shoes of the user and asking myself ‘Would I enjoy this? Does this feel easy to use? Is this aesthetic suitable?’ 

Do you bear a lot of responsibility? Are the stress levels high? 

I have about the same amount of responsibility as my co-workers. We have a fixed amount of time to build each prototype. When we encounter a major change or problem, we might need to spend extra time at work resolving the issue to meet the deadline. The team environment is relaxed and friendly however so that helps to reduce stress levels. 

Which three pieces of advice would you give to a current university student?

I’m not an expert on the following things by any measure, but they’re things that resonate with me: 

  • Maintaining relationships takes effort and work. 
  • Ask for feedback regularly. 
  • Show gratitude for favours no matter how large or small.